TinyXML-2 10.0.0
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Public Member Functions | List of all members
tinyxml2::XMLHandle Class Reference

#include <tinyxml2.h>

Public Member Functions

 XMLHandle (XMLNode *node)
 Create a handle from any node (at any depth of the tree.) This can be a null pointer.
 
 XMLHandle (XMLNode &node)
 Create a handle from a node.
 
 XMLHandle (const XMLHandle &ref)
 Copy constructor.
 
XMLHandle & operator= (const XMLHandle &ref)
 Assignment.
 
XMLHandle FirstChild ()
 Get the first child of this handle.
 
XMLHandle FirstChildElement (const char *name=0)
 Get the first child element of this handle.
 
XMLHandle LastChild ()
 Get the last child of this handle.
 
XMLHandle LastChildElement (const char *name=0)
 Get the last child element of this handle.
 
XMLHandle PreviousSibling ()
 Get the previous sibling of this handle.
 
XMLHandle PreviousSiblingElement (const char *name=0)
 Get the previous sibling element of this handle.
 
XMLHandle NextSibling ()
 Get the next sibling of this handle.
 
XMLHandle NextSiblingElement (const char *name=0)
 Get the next sibling element of this handle.
 
XMLNode * ToNode ()
 Safe cast to XMLNode. This can return null.
 
XMLElement * ToElement ()
 Safe cast to XMLElement. This can return null.
 
XMLText * ToText ()
 Safe cast to XMLText. This can return null.
 
XMLUnknown * ToUnknown ()
 Safe cast to XMLUnknown. This can return null.
 
XMLDeclaration * ToDeclaration ()
 Safe cast to XMLDeclaration. This can return null.
 

Detailed Description

A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that XMLHandle is not part of the TinyXML-2 DOM structure. It is a separate utility class.

Take an example:

<Document>
    <Element attributeA = "valueA">
        <Child attributeB = "value1" />
        <Child attributeB = "value2" />
    </Element>
</Document>

Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a lot of code that looks like:

XMLElement* root = document.FirstChildElement( "Document" );
if ( root )
{
    XMLElement* element = root->FirstChildElement( "Element" );
    if ( element )
    {
        XMLElement* child = element->FirstChildElement( "Child" );
        if ( child )
        {
            XMLElement* child2 = child->NextSiblingElement( "Child" );
            if ( child2 )
            {
                // Finally do something useful.

And that doesn't even cover "else" cases. XMLHandle addresses the verbosity of such code. A XMLHandle checks for null pointers so it is perfectly safe and correct to use:

XMLHandle docHandle( &document );
XMLElement* child2 = docHandle.FirstChildElement( "Document" ).FirstChildElement( "Element" ).FirstChildElement().NextSiblingElement();
if ( child2 )
{
    // do something useful

Which is MUCH more concise and useful.

It is also safe to copy handles - internally they are nothing more than node pointers.

XMLHandle handleCopy = handle;

See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.


The documentation for this class was generated from the following file: